As new people are introduced to the game, the player-base continues to shift and grow.
"Player-base wise, when you come into the store here, we've got like what, sometimes 20, 25 people in," said Chris McNish, local game master and player. "When I was playing in school it was only a handful of us that played. It was more secretive at the time. Mainstream-wise it's really grown."
Besides resource management, games like this can also be used for teaching morals to younger players. Google Scholar uncovered an article titled "Imaginative Role-Playing as a Medium for Moral Development." This article discussed a study which was undertaken than showed how games such as this helped students by acting as a 'moral training ground' in which to practice and develop these skills.
| D&D allows people of all ages to play together on the same level. Erin Harris |
Many players that grew up playing earlier additions now have children who they are able to introduce to the game. Besides being able to use it for teaching purposes, it can also be used for bonding moments as well.
"My dad and his coworkers used to have board-game nights, and I heard 'board-game night,' so as soon as I was old enough to go, like 12, I would go," said Zachary Travis, local game master and player. "I got to go with my dad, and he talked to me like an adult and we'd get to stay out until four or five a.m. D&D was the biggest one because I got to paint my own mini, I got to make my own character, we'd go to the used bookstore and find me copies of the books."
| When people play as their characters, it allows them to escape from themselves and think like a different person. Erin Harris |
Howard Fisher, chairperson of the Department of Communication at the University of Scranton, had some insight into this as well. He uses D&D for bonding time not only with his daughter, but with his mother as well.
| When people can play games together across generations, it allows them to forge stronger bonds. Erin Harris |
Joey Castellanos, Heath Springs resident and game master, felt that the core idea surrounding the game-play was what helped it to connect players."It helps connect because no matter the age, people can help tell a story together," Castellanos said. "D&D changes, but the core part of the game always stays the same. Explore, socialize, and slay dragons."
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| Information found on https://www.rpg.net/news+reviews/wotcdemo.html |


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